3.10 Moving what you have selected
The transform rail on the left works on the selection: move, rotate and scale, with the arrows standing at the middle of what you hold and lying in the drawing’s plane. There is no third axis, because a drawing has nothing off its plane to say — move runs along the two directions of the sheet, rotate is one ring about it, and scale takes either direction or both at once from the square between the axes. Snapping puts a move on the drawing’s own grid.
The rail is shorter in here for the same reason. World/Local has gone (a drawing has one frame, its own), so has Extrude — pressing it closes the editor to arm itself, and the way out is Finish sketch — and so has the hover probe, which opening a drawing switched off with the rest of the projection decoration. The three transform buttons carry no letters here either: W, E and R belong to the pen, R being Rectangle.
A shape keeps what it is. Turn a rectangle and it is a turned rectangle, with its width and height still yours to type and its grips still resizing it — never four loose lines. Two cases cannot be exact and say so rather than pretending: a turned rectangle scaled unevenly stays a rectangle with its own two sides scaled, and a circle scaled unevenly stays a circle of the area the ellipse would have had. Both are exact for an even scale and for anything square to the grid.
Corners move as corners — pick up a dozen and every line welded to each one follows, exactly as dragging one does. A grip still resizes its shape when you move it, because that is what a grip is for; select the rectangle itself to move the rectangle. The whole drag is one Ctrl+Z.