3.6 The object tree
Objects can be parented to each other. A child’s transform is stored relative to its parent, so moving a parent carries everything under it, keeping every offset and aim.
This is why a projector inside a blend array shows a position like
−2.2249, 0, 0 rather than its world position: the group holds the common part, and
the projector holds its offset from it. Select the group to see where the whole rig is.
Rearranging
Drag a row and it tells you what will happen before you let go. The row is read in vertical thirds:
| Pointer | Marker | Result |
|---|---|---|
| Middle of a row | The row lights up | The objects become its children |
| Top or bottom quarter | A line at that edge, indented to the level it lands at | They become siblings, exactly there |
| A refused destination | The same marker in red, with a reason in the status bar | Nothing — and you knew before releasing |
| Empty space below the tree | A line under the last row | Out to the root, at the end |
- A line under the last child of a group is ambiguous — stay in, or come out? Drag left to step out a level, right to stay in. The line’s own indentation shows which you are getting.
- Drags carry the selection. Start on a selected row and the whole selection moves, as one undo entry.
- Rest on a folded group for a moment and it opens, so a deep drop does not need you to let go first.
- Racks and shelves take no line. Their children are ordered by slot, so a drop inside one becomes a drop onto the rack — which mounts the device.
- A folded branch stays folded — in the project, not just for the session (§2.3).
Naming
The first one of a kind takes the bare name and the second one is numbered: Cutter,
then Cutter (2). An index on the only one of a kind is noise, and it promises a
(2) that may never exist. Duplicating counts on rather than growing a tail —
Custom Projector → (2) → (3) — and only a parenthesised bare
number reads as an index, so a machine you called Mark II (Rev 2) keeps its name. The array
tools are deliberately left alone: Wall 2, Wall 3 is what those units are called on
site.