Throwcast Manual
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Chapter 2The editor

2.5 Viewport overlays

Three floating clusters sit over the viewport, plus two edge tabs flush against its right side.

  • Add (top) — the ways to put something in the scene.
  • Gizmo rail (left) — move / rotate / scale, the world ↔ local toggle, and snapping.
  • Probe (left, below the rail) — the hover readout.
  • View tab — what the viewport draws: beams, footprints, cables, labels, measurements, cutters, grid.
  • Shading tab — the simulation: off, lux heatmap, or content preview.
The View display cluster open
Figure 2.5 The View panel. These are display settings, not properties of anything, which is why they float rather than living in a panel. They are remembered in your browser, not in the project — and Labels is dark here because that is how a project opens.

The projection is not in here: PERSP / ISO is the plate under the ViewCube, where the rest of the camera lives, rather than a second switch for the same setting three panels away. And a sixth button, Drawing, joins the cluster only while a report’s 3D view is being framed — a drawing is a way of presenting rather than a way of working, so it belongs to the block that prints it (§11.5).

Labels open off

Labels is the one display overlay whose cost grows with the rig — one name chip per object, drawn over the geometry — so a venue would open under a drift of callouts hiding the things they name. It starts off; beams, footprints, cables, measurements and the grid start on. If you have ever touched a toggle yourself, you keep what you chose.

A lit edge tab means one thing only: that panel is open. It does not indicate which shading mode is active — the venue itself is repainted for that, which is hard to miss.