Throwcast Manual
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Chapter 9Cable trays

9.2 Shaping a run

Select a tray and every point wears a small sphere. What the gizmo moves depends on what you have hold of, most specific first:

  • A point — click its sphere. Dragging it re-aims every stretch touching it, and the point snaps onto other tray points and centrelines in reach, which is what makes a connection exact rather than eyeballed.
  • A stretch — click the steel. The stretch moves rigidly — both its points together — and its neighbours re-aim to stay connected. Del removes it.
  • The whole network — select the tray with nothing sub-selected: from the object list, or Esc to step back out.
A tray network with one point selected: an amber sphere carrying the move gizmo
Figure 9.2 A selected point — the amber sphere — with the gizmo on it. Dragging bends the run at that point; the stretches on either side follow.